R18 by Fuzzy Genetics is an og kush type indica dominant hybrid. flowers in around 9 weeks and the yield is medium to high. this plant produces rock dense flowers with gassy earthy and coffee aromas and flavors and a strong hybrid effect.
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R18 is a mostly indica variety from Fuzzy Genetics and can be cultivated indoors (where the plants will need a flowering time of ±65 days ), outdoors and in the greenhouse. Fuzzy Genetics’ R18 is a THC dominant variety and is/was never available as feminized seeds.
Basic / Breeders Info
mother: the og #18
father: rollex og kush
flowering weeks: 8-10
type: indica hybrid
Thailand is a huge country, located in the heart of Southeast Asia. It is bordered by Burma, Laos, Cambodia and Malaysia. The country is a kingdom and the largest city is Bangkok, the capital, which is also the country’s center of political, commercial, industrial and cultural activities. 64 million people live in the country, and they are mostly Buddhist.
So cannabis tourists must be extremely careful when enjoying their favorite herb, even in the more relaxed islands of the south of the countries. And seeds are considered illegal as well, so best option is to mail them before leaving the country.
Unfortunately, weed is very illegal in Thailand. The local laws are extremely strict, and applied by a very corrupt Police force that is using any kind of illicit method to catch drug dealers as well as users and get money from them to avoid arrest. And the Thai law does not incorporate the concept of soft and hard drugs, cannabis is as stiffly punished as it is heroin.
And this is the history of:
Endemic poverty have stimulated the cultivation of cannabis, and the crops are bigger every year. Entire hills are burned for fertilizing the ground, then planted.
Starting off, you only have a few options of what to grow, until you level up and can produce more complex cannabis strains. What you are after are their grams, it doesn’t matter what type of strain it is as they will all be added up and sold at the same price. That’s all well and good, but you need to actually sell what you grow. As you may imagine, not many people are willing to walk into your shabby little drug den looking store for no reason. You need to take to the streets and hand out some samples to earn their interest.
As handy as the employee system is, it is also one of my biggest gripes with the game. They will require more and more cash every time you level up, leaving very little profit to your income. It is an extremely grind-heavy game already, and due to their insane wages, you are better off doing everything yourself. The slap in the face here is that even hiring the best staff money can buy, they need to frequently get high to function at all. Take the security for example. Unless they are high, they are useless. Sure he will run in and punch a customer that is trying to leave without paying, but he lacks the strength to stop him unless you go out every couple of seconds to give him a blunt. So on top of paying them extreme amounts, they are useless unless you waste some product and time rolling a joint for them as well.
You are better off doing everything yourself for those reasons. To handle customers that try to run out without paying, a good wack with a bat will settle that problem real quick. There are multiple bats to purchase and even a gun that shoots garbage once you get to a certain level and have enough dough to spend. You need to be extremely careful when striking, however. If you hit an innocent customer by accident while chasing the thief, he/she will lose all respect for you and start buying the minimum amount of weed from you again. Each time they return, they will buy a bit more every time, so having to start from scratch can be quite a financial blow. Respect also equates to how much they are willing to pay for your merch, and if they lack any, they will buy it for the exact same price you paid for it, meaning no profits.
There is quite a lot of busy work from manually restocking your merch, buying and replacing growing pots after they break from enough usage, or merely buying then planting the seeds you want to grow one by one. And all for very little profit since the customer’s money spending caps out at $420 total. Everything necessary to run your business costs a ludicrous amount, inflating that issue. To give you a point of reference, this was originally a phone game designed to try to get the player to spend money on micro-transactions as that cesspool of the gaming market tends to do. They removed all forms of purchases for this PC release, though did not rebalance the game to reflect that
I’m aware I am not painting this title in a positive light, but one thing that I can’t deny is that I enjoyed my time with it despite all its flaws. In total, I played for 45 hours and barely managed to get a large sized shop after that long. However, the simple gameplay loop was pretty pleasant. I tapped out due to eventual boredom and did not finish the game, nor did I ever see any aliens or cartel members. Judging from the forums, that seems to be a common glitch. Another frequent glitch that I experienced was that all of the meters that float over an objects or person’s head would disappear, leaving you in the dark on various vital aspects like a plant’s water level or a person’s respect for you. Rebooting the game fixes that issue, but it occurs nearly every time I play it which is seriously annoying.